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Winecfg (Wine configuration) (1,620) Initial release 4 July 1993; 25 years ago ( 1993-07-04) 3.0.4 (November 29, 2018; 29 days ago ( 2018-11-29)) 4.0-rc3 (December 21, 2018; 7 days ago ( 2018-12-21)) Written in,. (development). (experimental), 21 MB (compressed tar.) Available in English v2.1+ Website Wine ( for Wine Is Not an ) is a that aims to allow ( and ) developed for to run on.
Wine also provides a, known as Winelib, against which developers can Windows applications to help them to Unix-like systems. Wine the Windows by translating Windows into -compliant, recreating the of Windows systems, and providing alternative implementations of Windows, system services through wineserver and various other components (such as, the, and ). Wine is predominantly written using reverse-engineering, to avoid issues. The name Wine was initially an abbreviation for Windows Emulator. Wine later shifted to the Wine Is Not an Emulator in order to differentiate the software from. No or occurs when running a Windows under Wine.
'Emulation' would refer to of code intended for one (such as ) by software running on a different processor (such as ). While the name sometimes appears in the forms WINE and wine, the project developers have agreed to standardize on the form Wine. Wine is primarily developed for Linux and, they are (As of November 2018 ) well maintained and packages are available for them.
In a 2007 survey by desktoplinux.com of 38,500 Linux desktop users, 31.5% of respondents reported using Wine to run Windows applications. This plurality was larger than all programs combined, as well as larger than the 27.9% who reported not running Windows applications. Bob Amstadt, the initial project leader, and Eric Youngdale started the Wine project in 1993 as a way to run Windows applications on. It was inspired by two ' products, the for the operating system, and the, which was an attempt to get the fully reimplemented in the public domain as an standard but rejected due to pressure from in 1996.
Wine originally targeted for, but as of 2010 focuses on and versions which have become the standard on newer operating systems. The project originated in discussions on in in June 1993. Has led the project since 1994. The project has proven time-consuming and difficult for the developers, mostly because of incomplete and incorrect of the Windows API.
While Microsoft extensively documents most Win32, some areas such as and have no publicly available specification from Microsoft, and Windows also includes undocumented low-level functions, undocumented behavior and obscure that Wine must duplicate precisely in order to allow some applications to work properly. Consequently, the Wine team has many function calls and file formats in such areas as. The Wine project originally released Wine under the same as the X Window System, but owing to concern about versions of Wine not contributing their changes back to the core project, work as of March 2002 has used the LGPL for its licensing. Wine officially entered beta with version 0.9 on 25 October 2005.
Version 1.0 was released on 17 June 2008, after 15 years of development. Version 1.2 was released on 16 July 2010, version 1.4 on 7 March 2012, version 1.6 on 18 July 2013. And version 1.8 on 19 December 2015. Development versions are released roughly every two weeks. Corporate sponsorship The main corporate sponsor of Wine is, which employs Julliard and many other Wine developers to work on Wine and on, CodeWeavers' supported version of Wine. CrossOver includes some application-specific tweaks not considered suitable for the WineHQ version, as well as some additional proprietary components. The involvement of for a time assisted the project, chiefly by employing Julliard and others to work on it.
Corel had an interest in porting, its, to Linux (especially ). Corel later cancelled all Linux-related projects after Microsoft made major investments in Corel, stopping their Wine effort. Other corporate sponsors include, which hired CodeWeavers to fix Wine so ran well enough to be ported directly to Linux using the same binary as on Windows; Google later paid for improvements to Wine's support for. Wine is also a regular beneficiary of Google's program. Software architecture The goal of Wine is to implement the fully or partially that are required by programs that the users of Wine wish to run on top of a Unix-like system. Win32 API The Win32 function calls (over 10,000 library calls) are collectively called the Win32 API.
DirectX DirectX is a collection of APIs for rendering, audio and input. While most office software does not make use of these, computer games do. As of 2017, Wine contains a DirectX 9.0c implementation.
DirectInput. Main article: Direct3D Direct3D 9 Many games which use a Direct3D 9 rendering path can run on top of Wine. Gallium3D The driver model creates a module called Gallium3D State Tracker. A Gallium3D State Tracker was written for 9 in (and another one for Direct3D 10 written in which has not been maintained).
After some modification to Wine, it is now possible to use Direct3D 9 games without the requirement to translate Direct3D calls into OpenGL calls, thus gaining a huge performance boost. Direct3D 10 Direct3D versions newer than 9c are not well supported by Wine.
Direct3D 11 On December 12, 2016, Phoronix mentioned that a recent revision of Wine could run the video game. Microsoft Windows family of operating systems The concept underlying the Windows API is exactly contrary to the one underlying the concept of the. The functions comprising the Linux API are simple, with few parameters and few places where there are multiple ways to perform the same operation. Win32 provides very comprehensive interfaces with many parameters, often with three or four ways of doing the same thing, without the programmer actually knowing the costs, as documentation of the involved system calls is not available outside Microsoft. Additionally Win32 mixes low-level and high-level functions together. The programming interfaces of the Microsoft Windows family of OSes consist largely of. These contain a huge number of wrapper sub-routines for the system calls of the kernel, the NTOS kernel-mode program (ntoskrnl.exe).
Only programmers at Microsoft write to the system-call layer, as documentation is not publicly available. The published user-mode interfaces all belong to operating system personalities that are implemented using subsystems that run on top of the NTOS layers. As a result, a programmer never knows the cost of sub-routine. But Windows also includes a number of programming interfaces which are implemented as services that run as separate processes.
Applications communicate with user-mode services through RPCs. Unlike Linux, Windows is case insensitive, meaning it does not generally distinguish between upper- and lowercase. Wine Wine implements the Windows (ABI) entirely in, rather than as a. Services normally provided by the kernel in Windows are provided by a known as the wineserver, whose task is to implement basic Windows functionality, as well as integration with the, and translation of into native Windows exceptions. Although Wine implements some aspects of the, it is not possible to use native Windows drivers with it, due to Wine's underlying architecture. This prevents certain applications and games from working, for example those using StarForce copy-protection which requires to be installed. Alternative architectures Since October 2010, Wine also works on the platform when used as Winelib (which lets developers compile Windows code on Linux using Wine as a library).
Support for Solaris was dropped in version 1.5.26. User interface. A screenshot showing how Wine can be configured to mimic different versions of Windows, going as far back as Windows 2.0 as shown. Wine is usually invoked from the command-line interpreter: wine program.exe. Winecfg There is the utility winecfg that starts a graphical user interface with controls for adjusting basic options. Winecfg is a GUI configuration utility included with Wine.
Winecfg makes configuring Wine easier by making it unnecessary to edit the registry directly, although, if needed, this can be done with the included registry editor (similar to Windows ). Third-party applications. Some applications require more tweaking than simply installing the application in order to work properly, such as manually configuring Wine to use certain Windows DLLs. The Wine project does not integrate such into the Wine codebase, instead preferring to focus solely on improving Wine's implementation of the Windows API. While this approach focuses Wine development on long-term compatibility, it makes it difficult for users to run applications that require workarounds. Consequently, many third-party applications have been created to ease the use of those applications that don't work out of the box within Wine itself. The Wine wiki maintains a page of current and obsolete third-party applications.
Winetricks is a to install some basic components (typically Microsoft DLLs and fonts) and tweak settings required for some applications to run correctly under Wine. It can fully automate the install of a number of apps and games, including applying any needed workarounds. Winetricks has a. The Wine project will accept bug reports for users of Winetricks, unlike most third-party applications. It is maintained by Wine developer Austin English. is an open Gui for advanced setup of Wine. Wine-Doors is an application-management tool for the desktop which adds functionality to Wine.
Wine-Doors is an alternative to WineTools which aims to improve upon WineTools' features and extend on the original idea with a more modern design approach. is a utility to install all versions of Internet Explorer, including versions 4 to 6 and version 7 (in beta). Wineskin is a utility to manage Wine engine versions and create wrappers for. is an application to ease the installation of Windows applications (primarily games). There is also a corresponding Macintosh version called.
is a proprietary Wine GUI configuration manager that runs winelib applications. It also supports installation of third-party utilities, installation of applications and games, and the ability to use custom configurations. Bordeaux currently runs on Linux, FreeBSD, PC-BSD, Solaris, OpenSolaris, and macOS computers. Functionality The developers of the portions of Wine have continued to implement new features such as to increase game support. Wine can also use native DLLs directly, thus increasing functionality, but then a license for Windows is needed unless the DLLs were distributed with the application itself. Wine also includes its own open-source implementations of several Windows programs, such as,.
(AppDB) is a community-maintained on-line database about which Windows programs works with Wine and how well they work. Backward compatibility Wine ensures good with legacy Windows applications, including those written for. Wine can mimic different Windows versions required for some programs, going as far back as Windows version 2.0. However, Windows 1.x and Windows 2.x support was removed from Wine development version 1.3.12. If DOSBox is installed on the system (see below on ), Wine development version 1.3.12 and later nevertheless show the 'Windows 2.0' option for the Windows version to mimic, but Wine still won't run most Windows 2.0 programs because MS-DOS and Windows functions are not currently integrated. Backward compatibility in Wine is superior to that of Windows, as newer versions of Windows can force users to upgrade legacy Windows applications.
In many cases, Wine can offer better legacy support than newer versions of Windows with 'Compatibility Mode'. Wine can run Windows programs on a 64-bit operating system, which uses an (64-bit) CPU. 64-bit versions of Microsoft Windows cannot run 16-bit Windows programs. Wine partially supports Windows, and the user can choose which backend to use to manage the console (choices include raw streams, and ). When using the raw streams or curses backends, Windows applications will run in a Unix terminal. 64-bit applications Preliminary support for Windows applications was added to Wine 1.1.10, in December 2008. This requires at least version 4.4, and the Wine developers expect that it will take significant time before support stabilizes.
However, as almost all Windows applications are currently available in 32-bit versions, and the 32-bit version of Wine can run on 64-bit platforms, this is seen as a non-issue. The 64-bit port of Wine also has preliminary support (as of April 2010 ), which allows both 32-bit and 64-bit Windows applications to run inside the same Wine instance.
Windows CE Wine will not run programs. There is an ongoing project to port Wine to processors, which may in the future be used as a base for a WineCE running programs. However, there is a proof-of-concept version of Wine that can run Windows CE programs called WineCE. MS-DOS Early versions of Microsoft Windows run on top of and Windows programs may depend on MS-DOS programs being runnable.
Wine does not have good support for MS-DOS, but starting with development version 1.3.12, Wine tries running MS-DOS programs in if DOSBox is available on the system. However, due to a bug, current versions of Wine incorrectly identify Windows 1.x and Windows 2.x programs as MS-DOS programs, attempting to run them in DOSBox (which does not work). Compatibility for Internet Explorer can be installed directly on Wine.
However, it is not recommended to do so, since (there is an alternative with Wine and) at least in the past it crashed or does not work well on recent versions of Wine which had poor support for Internet Explorer. Internet Explorer 5 can be installed on Wine 1.3.9 but crashes frequently. Internet Explorer 5.5 is buggy on Wine 1.3.6, and Internet Explorer 6 refuses to install on Wine 1.6-rc5.
Internet Explorer 7 32-bit version does not work very well on 1.5.11, and the 64-bit version does not load web pages on 1.6-rc5. Internet Explorer 8 also crashes constantly on Wine 1.6. Internet Explorer 9 (both 32-bit and 64-bit ) and 10 cannot be installed.
An alternative for installing Internet Explorer directly is to use. However, It is not compatible with the latest versions of Wine, and the development of IEs4Linux is inactive. Other versions of Wine The core Wine development aims at a correct implementation of the Windows API as a whole and has sometimes lagged in some areas of compatibility with certain applications. Direct3D, for example, remained unimplemented until 1998, although newer releases have had an increasingly complete implementation.
CrossOver. Main article: CodeWeavers markets CrossOver specifically for running and other major Windows applications, including some games. CodeWeavers employs to work on Wine and contributes most of its code to the Wine project under the LGPL. CodeWeavers also released a new version called CrossOver Mac for Intel-based computers on 10 January 2007. CrossOver now includes the functionality of both the CrossOver Games and CrossOver Pro lines therefore CrossOver Games and CrossOver Pro are no longer available as single products. CrossOver Games was optimized for running Windows.
Unlike CrossOver, it didn't focus on providing the most stable version of Wine. Instead, experimental features are provided to support newer games. Cedega / WineX.
Main article: produced the proprietary Cedega software. Formerly known as WineX, Cedega represented a from the last MIT-licensed version of Wine in 2002.
Much like CrossOver Games, TransGaming's Cedega was targeted towards running Windows video games. On 7 January 2011, TransGaming Technologies announced continued development of Cedega Technology under the GameTree Developer Program. TransGaming Technologies allowed members to keep using their Cedega ID and password until 28 February 2011. Main article: TransGaming has also produced Cider, a library for Macintoshes. Instead of being an end-user product, Cider (like Winelib) is a allowing developers to adapt their games to run natively on without any changes in source code.
WINE@Etersoft The company Etersoft has been developing a proprietary version of Wine since 2006. WINE@Etersoft supports popular Russian applications (for example, 1C:Enterprise by ). For 2010, Etersoft was going to issue WINE@Etersoft CAD, which is oriented towards such as,. Main article: Darwine is a port of the Wine libraries to and to macOS for both the PowerPC and Intel x86 architectures. All patches for x86 version were merged back into the main branch of Wine in 2009.
Development on the PPC version was abandoned. Mike Kronenberg previously created the WineHelper for Darwine to add a GUI and macOS style app for interacting with Wine, which was later replaced by WineBottler. Darwine now provides macOS compatible packages compiled from the Wine repository. Wine for Android. WINE running on Android On 3 February 2013 at the FOSDEM talk in Brussels, demonstrated an early demo of Wine running on Google's operating system. Experimental builds of WINE for Android were released in late 2017. Pipelight/wine-compholio The Pipelight Team has produced a custom version of Wine that acts as a for Windows NPAPI plugins within Linux browsers.
This tool permits Linux users to run, the Windows version of, and the, along with a variety of other NPAPI plugins. The project provides an extensive set of patches against the upstream Wine project, some of which occasionally get approved and added to upstream Wine. Pipelight is largely obsolete, as modern browsers no longer support NPAPI plugins.
Proton On 21 August 2018, announced a new variation of Wine, named Proton, designed to integrate with the Linux version of the company's software (including Steam installations built into their Linux-based operating system and computers). Valve's goal for Proton is to enable Steam users on Linux to play games which lack a native Linux port (particularly back-catalog games); and ultimately, through integration with Steam as well as improvements to game support relative to mainline Wine, to give users 'the same simple plug-and-play experience' that they would get if they were playing the game natively on Linux. Proton entered public beta immediately upon being announced. Valve had already been collaborating with Codeweavers since 2016 to develop improvements to Wine gaming performance, some of which have already been merged to the upstream Wine project. Some of the specific improvements incorporated into Proton include -based Direct3D 10, 11, and 12 implementations via vkd3d and DXVK; multi-threaded performance improvements via esync; improved handling of fullscreen games; and better automatic game controller hardware support. Proton is fully open-source and available via GitHub.
Other projects using Wine source code Other projects using Wine source code include:., a project to write an operating system compatible with versions 5.x and up (which includes and its successors) down to the level. ReactOS uses Wine source code considerably, but because of architectural differences, ReactOS code (such as dlls written specifically for it, like ntdll, user32, kernel32, gdi32, and advapi) is not generally reused in Wine. In July 2009, Aleksey Bragin, the ReactOS project lead, started a new ReactOS branch called, and it was officially announced in January 2010. Arwinss is an alternative implementation of the core Win32 components, and uses mostly unchanged versions of Wine's user32.dll and gdi32.dll. WineBottler, a wrapper around Wine in the form of a normal Mac Application. Manages multiple wine configurations for different programs in the form of 'bottles.' .
Wineskin, an open source Wine GUI configuration manager for. Wineskin creates a wrapper around Wine in the form of a normal Mac Application. The wrapper can also be used to make a distributable 'port' of software., a project to run Win32 binaries on or convert them to OS/2 native format. The project also provides the Odin32 API to compile Win32 programs for OS/2., a project attempting to allow any program designed for any operating system to be run without the need to actually install any other operating system., a proprietary product that uses some Wine code for its DirectX handling., a hypervisor that uses some Wine code for its Direct3D handling., a commercial package of Wine for macOS that includes a GUI for adding and managing applications and virtual machines.
Reception The Wine project has received a number of technical and philosophical complaints and concerns over the years. Security Because of Wine's ability to run Windows binary code, concerns have been raised over native Windows viruses and malware affecting Unix-like operating systems. Wine can run most malware, but programs running in Wine are confined to the current user's privileges, restricting some undesirable consequences.
For this reason the developers of Wine recommend never running it as the. Malware research software such as runs Wine on Linux in a, to keep the malware completely isolated from the host system. Another security concern is when the implemented specifications are ill-designed and allow for security compromise. Because Wine implements these specs, it will also implement any security vulnerabilities they contain. Native Unix applications A common concern about Wine is that its existence means that vendors are less likely to write native Linux, macOS, and BSD applications. As an example of this, it is worth considering IBM's 1994 operating system,. An article describes the weaknesses of OS/2 which killed it, the first one being: OS/2 offered excellent compatibility with DOS and Windows 3.1 applications.
No, this is not an error. Many application vendors argued that by developing a DOS or Windows app, they would reach the OS/2 market in addition to DOS/Windows markets and they didn't develop native OS/2 applications. The Wine project itself responds to these complaints on one of its pages: For most people there remain a handful of programs locking them in to Windows. It's obvious there will never be a Microsoft Office ported to Linux, however older versions of programs like TurboTax won't be ported either. Similarly, there are tens of thousands of games and internal corporate applications which will never be ported.
If you want to use Linux and rely on any legacy Windows application, something like Wine is essential. Wine makes Linux more useful and allows for millions of users to switch who couldn't otherwise.
This greatly raises Linux marketshare, drawing more commercial and community developers to Linux. Also, the Wine Wiki page claims that Wine can help break the for: This brings us to the chicken and egg issue of Linux on the desktop. Until Linux can provide equivalents for the above applications, its market share on the desktop will stagnate. But until the market share of Linux on the desktop rises, no vendor will develop applications for Linux. How does one break this vicious circle?
Again, Wine can provide an answer. By letting users reuse the Windows applications they have invested time and money in, Wine dramatically lowers the barrier that prevents users from switching to Linux. This then makes it possible for Linux to take off on the desktop, which increases its market share in that segment. In turn, this makes it viable for companies to produce Linux versions of their applications, and for new products to come out just for the Linux market. This reasoning could be dismissed easily if Wine was only capable of running Solitaire. However, now it can run Microsoft Office, multimedia applications such as QuickTime and Windows Media Player, and even games such as Max Payne or Unreal Tournament 3.
Almost any other complex application can be made to run well given a bit of time. And each time that work is done to add one application to this list, many other applications benefit from this work and become usable too. Have a look at our Application Database to get an idea on what can be run under Wine. The use of Wine for gaming has proved specifically controversial in the Linux community, as some feel it is preventing, or at least hindering, the further growth of native on the platform. Microsoft has not made public statements about Wine. However, the software will block updates to Microsoft applications running in Wine.
On February 16, 2005, Ivan Leo Puoti discovered that Microsoft had started checking the for the Wine configuration key and would block the Windows Update for any component. As Puoti noted, 'It's also the first time Microsoft acknowledges the existence of Wine.' See also. 29 November 2018.
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About the App. App name: wine. App description: Wine Is Not an Emulator. App website: Install the App. Press Command+Space and type Terminal and press enter/return key.
Run in Terminal app: ruby -e '$(curl -fsSL /dev/null and press enter/return key. If the screen prompts you to enter a password, please enter your Mac's user password to continue. When you type the password, it won't be displayed on screen, but the system would accept it. So just type your password and press ENTER/RETURN key. Then wait for the command to finish. Run: brew install wine Done! You can now use wine.